Getting kills is one thing, but relaying enemy reinforcements positions to fellow comrades takes priority over all. I rather have the rate of fire of the shotguns bumped back up a little. Makes me extremely versitile to counter any threat. Join Combat RevisionThis system has been restructured, and should no longer fail to send players off when the countdown completes. I do enjoy the much farther range though which is the only reason to persevere with slugs. Pistols- well let's be honest- Comissioner is a good all faction pistol.
Don't let the lower raw damage fool you. In addition, upgraded weapons are available to you through certifications. Pick your firefights with care and know when to run: They spotted you first! At the start of the event, two Refineries will spawn toward the center of the map. They are also great at setting up defenses with their deployable turret, making their attackers cry with frustration. Sweeper Loadout Role: This loadout is intended to supplement a small group of soldiers sweeping out a base, hence the name. It is hard for the aircraft to see you and infantry will have a hard time locating you as well. Originally posted by :Moving onto the grinder, this is a cheaper alternative letting you dual wield anti infantry weaponry in both hands without spending as much certs, however.
It can certainly be an infantry tank, something designed to take damage and enter inside a building. Fire slowly and precisely to take advantage of that little recoil, even if you have a unlimited amount of ammo. Ordnance Armor This suit slot further reduces damage from explosions and direct hits from explosive weaponry. When approaching the base there are sure to be multiple vehicles and it is always good to be prepared for that situation. Use that information as a guide for placement. For anti-vehicle, go for pounders because though they are short ranged they at least do a half decent job of killing infantry and seem to put out more damage than your other option of the fracture. When a Refinery is full, it will blast off into orbit, and a new one will spawn at another location.
Priority 3 Spawn Locations - 30 second wait time. Every enemy will know that the key to stopping that incoming stream of reinforcements is to take out your Sunderer. Past that, you're asking for more luck than is reasonable to expect. Dealing 780 within that 8m range if all pellets hit. Survey the landscape and get an idea of the locations of troops.
They really shine when attacking a base by jumping over the walls, or equally defending by flanking the enemies front line. I choose the unreliable option and it's exactly that, unreliable. Jaguar is my favourite though because you'll trade some RoF for a very very handy 0. Priority 2 Spawn Locations - 15 second wait time. It takes two headshots or up to four body shots to put an enemy down.
This, however, cuts the effectiveness of each role by half. There are times it feels like I can't miss what I shoot at and they actually go where I aim them but most of the time the projectiles end up cockeyed and go everywhere but where you're aiming them. At any given time, however, a player will have access to at least two options for each weapon type their class can equip—one based on the weapons available to all players, and another based on the player's chosen. This experience was detrimental to new players and veterans alike. The thing has an insanely high RoF and you'll spray bullets like nobody.
One basic technique to remember is to start firing one weapon a few seconds before the other when using two of the. The , with its extremely high ammo capacity and ability to rapidly hose down enemies with lots of low-damage projectiles, acts as a prime example of Terran ideology in weapon design. With a few notable exceptions, weapons in the series are essentially what one would expect from any modern game in the First-Person Shooter genre and come in various form factors including combat knives, pistols, shotguns, rifles, and various classes of heavy weaponry and grenades. Triage Loadout Role: This is a bog standard support role with the added benefit of being able to contribute to the fight. Hi all, as the title says I'm relatively new to the game. Whether in open fields, tightly packed urban centers, or enormous structures, planning, teamwork and communication are essential.
Mutilators are 250 certs each and I've been told they're amazing, so this is a good path if you don't want to have to pay anything. You are the beating heart of any squad. Hopefully that will help your decision when it comes to spending those all important resources. Killing is a breeze if you can catch your enemies unaware. In addition, it now makes decisions on how to send players to fights. The is a great anti-aircraft weapon and fires very quickly. With a little luck, up to 30 meters.
For Anti-Infantry, I've been killed more by the Mercy than anything else so I suspect the better accuracy is the way to go. Six distinct classes provide a wealth of squad options and combat tactics. Not that it always helps. While typically weak per individual shot, pistols are also quick to reload or unholster, making them popular choices for finishing wounded enemies rather than reloading a larger weapon to finish the job. I've tried all of them on a trial basis and found the normal Scatter or Grinder to be the most versatile. I get the feeling that fractures are balanced around the fairly absurd notion that the max will lockdown.